CapersProject/Assets/02.Scripts/Map/TitanSlimeMapController.cs

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using System.Collections;
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using BlueWater.Enemies;
using BlueWater.Uis;
using UnityEngine;
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namespace BlueWater.Maps
{
public class TitanSlimeMapController : BossMapController
{
protected override void InitializeBoss()
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{
EnemyManager.Instance.InstantiateTitanSlime(BossSpawnTransform.position, 1, true, EnemyInstanceLocation);
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}
// protected override IEnumerator ClearMapCoroutine(GameObject bossObject)
// {
// DestroyAllEnemies();
// GameManager.Instance.CurrentCombatPlayer.ActivateInvincibility();
// VisualFeedbackManager.Instance.SetBaseTimeScale(0.1f);
// CombatUiManager.Instance.FadeInOut(ClearFadeInOutTime.x, ClearFadeInOutTime.y);
//
// var elapsedTime = 0f;
// while (elapsedTime <= 3f)
// {
// elapsedTime += Time.unscaledDeltaTime;
// yield return null;
// }
// DestroyAllEnemies();
// VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
//
// elapsedTime = 0f;
// while (elapsedTime <= 2f)
// {
// elapsedTime += Time.unscaledDeltaTime;
// yield return null;
// }
//
// OpenMapEntrances();
// }
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}
}