CapersProject/Assets/02.Scripts/Character/Enemy/Boss/GhostBarrel/BoomBarrelData.cs

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using UnityEngine;
namespace BlueWater.Enemies.Bosses.GhostBarrel
{
[CreateAssetMenu(fileName = "BoomBarrelData", menuName = "ScriptableObjects/Enemy/BoomBarrelData")]
public class BoomBarrelData : BossData
{
}
}