CapersProject/Assets/02.Scripts/Ui/CombatTutorialUi.cs

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2024-06-03 18:26:03 +00:00
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Uis
{
public enum TutorialState
{
None = 0,
First,
Second,
End
}
public class CombatTutorialUi : MonoBehaviour
{
[SerializeField]
private GameObject _firstTutorialUi;
[SerializeField]
private GameObject _secondTutorialUi;
public TutorialState CurrentTutorialState { get; private set; }
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_firstTutorialUi = transform.Find("FirstTutorialUi").gameObject;
_secondTutorialUi = transform.Find("SecondTutorialUi").gameObject;
}
public void ShowFirstTutorialUi()
{
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi);
PlayerInputKeyManager.Instance.DisableAllActionsExcept("InteractionUi");
gameObject.SetActive(true);
_firstTutorialUi.SetActive(true);
_secondTutorialUi.SetActive(false);
CurrentTutorialState = TutorialState.First;
}
public void SecondFirstTutorialUi()
{
gameObject.SetActive(true);
_firstTutorialUi.SetActive(false);
_secondTutorialUi.SetActive(true);
CurrentTutorialState = TutorialState.Second;
}
public void EndTutorialUi()
{
gameObject.SetActive(false);
_firstTutorialUi.SetActive(false);
_secondTutorialUi.SetActive(false);
CurrentTutorialState = TutorialState.End;
//PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
//PlayerInputKeyManager.Instance.EnableAllActions();
CombatUiManager.Instance.MoveSelectStage(0);
}
}
}