71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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namespace BlueWater.Uis
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{
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public class GoldUi : MonoBehaviour
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{
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[SerializeField, Required]
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private Animator _goldAnimator;
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[SerializeField, Required]
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private TMP_Text _goldText;
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private Queue<int> _goldQueue = new();
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private bool _isGoldAnimating;
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private bool _isQuitting;
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private const string GoldAnimation = "Gold";
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private void OnEnable()
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{
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DataManager.Instance.OnChangeGold += ChangeGold;
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}
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private void OnDisable()
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{
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if (_isQuitting) return;
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DataManager.Instance.OnChangeGold -= ChangeGold;
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}
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private void OnApplicationQuit()
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{
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_isQuitting = true;
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}
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private void ChangeGold(int newGoldAmount)
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{
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_goldQueue.Enqueue(newGoldAmount);
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if (!_isGoldAnimating)
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{
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StartCoroutine(AnimateGoldChange());
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}
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}
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private IEnumerator AnimateGoldChange()
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{
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_isGoldAnimating = true;
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while (_goldQueue.Count > 0)
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{
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var targetGold = _goldQueue.Dequeue();
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var currentGold = int.Parse(_goldText.text.Replace(",", ""));
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var elapsedTime = 0f;
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_goldAnimator.Play(GoldAnimation, -1, 0f);
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while (elapsedTime < 1f)
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{
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elapsedTime += Time.deltaTime;
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var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / 1f);
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_goldText.text = newGold.ToString("N0");
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yield return null;
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}
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_goldText.text = targetGold.ToString("N0");
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}
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_isGoldAnimating = false;
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}
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}
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}
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