172 lines
6.1 KiB
C#
172 lines
6.1 KiB
C#
|
// Distant Lands 2024
|
||
|
// COZY: Stylized Weather 3
|
||
|
// All code included in this file is protected under the Unity Asset Store Eula
|
||
|
|
||
|
|
||
|
using UnityEngine;
|
||
|
#if UNITY_EDITOR
|
||
|
using UnityEditor;
|
||
|
#endif
|
||
|
|
||
|
namespace DistantLands.Cozy
|
||
|
{
|
||
|
|
||
|
[ExecuteAlways]
|
||
|
public class CozyMicrosplatModule : CozyModule
|
||
|
{
|
||
|
|
||
|
public enum UpdateFrequency { everyFrame, onAwake, viaScripting }
|
||
|
public UpdateFrequency updateFrequency;
|
||
|
|
||
|
[Header("Wetness")]
|
||
|
public bool updateWetness = true;
|
||
|
[Range(0f, 1f)]
|
||
|
public float minWetness = 0f;
|
||
|
[Range(0f, 1f)]
|
||
|
public float maxWetness = 1f;
|
||
|
[Header("Rain Ripples")]
|
||
|
public bool updateRainRipples = true;
|
||
|
[Header("Puddle Settings")]
|
||
|
public bool updatePuddles = true;
|
||
|
[Header("Stream Settings")]
|
||
|
public bool updateStreams = true;
|
||
|
[Header("Snow Settings")]
|
||
|
public bool updateSnow = true;
|
||
|
[Header("Wind Settings")]
|
||
|
public bool updateWindStrength = true;
|
||
|
|
||
|
private static readonly int GlobalSnowLevel = Shader.PropertyToID("_Global_SnowLevel");
|
||
|
private static readonly int GlobalWetnessParams = Shader.PropertyToID("_Global_WetnessParams");
|
||
|
private static readonly int GlobalPuddleParams = Shader.PropertyToID("_Global_PuddleParams");
|
||
|
private static readonly int GlobalRainIntensity = Shader.PropertyToID("_Global_RainIntensity");
|
||
|
private static readonly int GlobalStreamMax = Shader.PropertyToID("_Global_StreamMax");
|
||
|
private static readonly int GlobalWindParticulateStrength = Shader.PropertyToID("_Global_WindParticulateStrength");
|
||
|
private static readonly int GlobalSnowParticulateStrength = Shader.PropertyToID("_Global_SnowParticulateStrength");
|
||
|
|
||
|
|
||
|
// Start is called before the first frame update
|
||
|
public override void InitializeModule()
|
||
|
{
|
||
|
base.InitializeModule();
|
||
|
|
||
|
if (GetComponent<CozyWeather>())
|
||
|
{
|
||
|
|
||
|
GetComponent<CozyWeather>().InitializeModule(typeof(CozyMicrosplatModule));
|
||
|
DestroyImmediate(this);
|
||
|
Debug.LogWarning("Add modules in the settings tab in COZY 2!");
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
if (updateFrequency == UpdateFrequency.onAwake)
|
||
|
{
|
||
|
UpdateShaderProperties();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
private void Update()
|
||
|
{
|
||
|
|
||
|
if (weatherSphere.freezeUpdateInEditMode && !Application.isPlaying)
|
||
|
return;
|
||
|
|
||
|
if (updateFrequency == UpdateFrequency.everyFrame)
|
||
|
{
|
||
|
UpdateShaderProperties();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void UpdateShaderProperties()
|
||
|
{
|
||
|
|
||
|
if (weatherSphere.climateModule)
|
||
|
{
|
||
|
if (updateSnow)
|
||
|
{
|
||
|
Shader.SetGlobalFloat(GlobalSnowLevel, weatherSphere.climateModule.snowAmount);
|
||
|
}
|
||
|
if (updateWetness)
|
||
|
{
|
||
|
float currentWetness = Mathf.Clamp(weatherSphere.climateModule.wetness, minWetness, maxWetness);
|
||
|
Shader.SetGlobalVector(GlobalWetnessParams, new Vector2(minWetness, currentWetness));
|
||
|
}
|
||
|
if (updatePuddles)
|
||
|
{
|
||
|
Shader.SetGlobalFloat(GlobalPuddleParams, weatherSphere.climateModule.wetness);
|
||
|
}
|
||
|
if (updateRainRipples)
|
||
|
{
|
||
|
Shader.SetGlobalFloat(GlobalRainIntensity, weatherSphere.climateModule.wetness);
|
||
|
}
|
||
|
if (updateStreams)
|
||
|
{
|
||
|
Shader.SetGlobalFloat(GlobalStreamMax, weatherSphere.climateModule.wetness);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if (weatherSphere.vfxModule)
|
||
|
// {
|
||
|
// if (updateWindStrength)
|
||
|
// {
|
||
|
// Shader.SetGlobalFloat(GlobalWindParticulateStrength, weatherSphere.vfxModule.windManager.windSpeed);
|
||
|
// }
|
||
|
// if (updateSnow && updateWindStrength)
|
||
|
// {
|
||
|
// Shader.SetGlobalFloat(GlobalSnowParticulateStrength, weatherSphere.vfxModule.windManager.windSpeed);
|
||
|
// }
|
||
|
// }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
[CustomEditor(typeof(CozyMicrosplatModule))]
|
||
|
[CanEditMultipleObjects]
|
||
|
public class E_MicrosplatIntegration : E_CozyModule
|
||
|
{
|
||
|
SerializedProperty updateFrequency;
|
||
|
CozyMicrosplatModule module;
|
||
|
|
||
|
|
||
|
void OnEnable()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public override GUIContent GetGUIContent()
|
||
|
{
|
||
|
|
||
|
return new GUIContent(" MicroSplat", (Texture)Resources.Load("Integration"), "Links the COZY system with MicroSplat by Jason Booth.");
|
||
|
|
||
|
}
|
||
|
|
||
|
public override void OpenDocumentationURL()
|
||
|
{
|
||
|
Application.OpenURL("https://distant-lands.gitbook.io/cozy-stylized-weather-documentation/how-it-works/modules/microsplat-module");
|
||
|
}
|
||
|
|
||
|
public override void DisplayInCozyWindow()
|
||
|
{
|
||
|
EditorGUI.indentLevel = 0;
|
||
|
serializedObject.Update();
|
||
|
|
||
|
if (module == null)
|
||
|
module = (CozyMicrosplatModule)target;
|
||
|
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("updateWetness"));
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("minWetness"));
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("maxWetness"));
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("updateRainRipples"));
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("updatePuddles"));
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("updateStreams"));
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("updateSnow"));
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("updateWindStrength"));
|
||
|
EditorGUILayout.Space(20);
|
||
|
EditorGUILayout.PropertyField(serializedObject.FindProperty("updateFrequency"));
|
||
|
serializedObject.ApplyModifiedProperties();
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|