CapersProject/Packages/com.arongranberg.astar/ExampleScenes~/Scenes/OldExamples/Example18_RTS/RTSWeapon.cs

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2024-06-03 18:26:03 +00:00
using UnityEngine;
using System.Collections;
namespace Pathfinding.Examples.RTS {
[HelpURL("https://arongranberg.com/astar/documentation/stable/rtsweapon.html")]
public class RTSWeapon : MonoBehaviour {
public bool ranged;
public float range;
public float cooldown;
public float attackDuration;
public bool canMoveWhileAttacking = false;
float lastAttackTime = float.NegativeInfinity;
public virtual bool Aim (RTSUnit target) {
return Time.time - lastAttackTime >= cooldown;
}
public bool isAttacking {
get {
return Time.time - lastAttackTime < attackDuration;
}
}
public bool InRangeOf (Vector3 point) {
return (transform.position - point).sqrMagnitude < range*range;
}
public virtual void Attack (RTSUnit target) {
lastAttackTime = Time.time;
}
}
}