CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/Data/MeteorSwingData.cs

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2024-06-03 18:26:03 +00:00
using UnityEngine;
namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills
{
[CreateAssetMenu(fileName = "MeteorSwingData", menuName = "ScriptableObjects/Skills/Rhinoceros/MeteorSwingData", order = (int)RhinocerosSkill.MeteorSwing)]
public class MeteorSwingData : SkillData
{
[field: SerializeField, Range(0f, 360f)]
public float AttackAngle { get; private set; } = 180f;
[field: SerializeField]
public GameObject ProjectilePrefab { get; private set; }
[field: SerializeField, Range(0, 20)]
public int ProjectileCount { get; private set; } = 5;
[field: SerializeField, Range(0, 100)]
public int ProjectileDamage { get; private set; } = 1;
[field: SerializeField, Range(0f, 360f)]
public float ProjectileAngle { get; private set; } = 90f;
[field: SerializeField]
public float ProjectileSpeed { get; private set; } = 10f;
[field: SerializeField, Tooltip("공격했을 때, 타겟을 밀어내는 힘")]
public float PushPower { get; private set; } = 15f;
[field: SerializeField, Tooltip("공격했을 때, 타겟의 기절 지속시간")]
public float StunDuration { get; private set; } = 0.1f;
}
}