48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
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using System;
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using UnityEngine;
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namespace BlueWater
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{
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[Serializable]
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public class TableSeat
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{
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[field: SerializeField]
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public bool IsOccupied { get; private set; }
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[field: SerializeField]
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public bool IsReserved { get; private set; }
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[field: SerializeField]
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public bool IsCleaned { get; private set; } = true;
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[field: SerializeField]
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public Transform SeatTransform { get; private set; }
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[field: SerializeField]
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public SpriteRenderer Food { get; private set; }
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[field: SerializeField]
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public Vector3 TableDirection;
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public void ReserveSeat() => IsReserved = true;
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public void UnreserveSeat() => IsReserved = false;
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public void OccupySeat() => IsOccupied = true;
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public void VacateSeat() => IsOccupied = false;
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public void CleanTable() => IsCleaned = true;
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public void DirtyTable() => IsCleaned = false;
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public void SetFood(Sprite sprite)
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{
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Food.sprite = sprite;
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DirtyTable();
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}
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public void CleanUpFood()
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{
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Food.sprite = null;
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CleanTable();
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}
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}
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}
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