CapersProject/Assets/02.Scripts/Character/Enemy/Boss/BossConfigurationSo.cs

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2024-06-03 18:26:03 +00:00
using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Enemies.Bosses
{
[CreateAssetMenu(fileName = "BossConfiguration", menuName = "ScriptableObjects/Enemy/BossConfiguration")]
public class BossConfigurationSo : ScriptableObject
{
[field: SerializeField]
public List<BossConfiguration> BossConfigurationList { get; private set; }
}
}