CapersProject/Assets/02.Scripts/Ui/Tycoon/TycoonStatusUi.cs

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2024-11-07 09:13:54 +00:00
using TMPro;
using UnityEngine;
namespace BlueWater
{
public class TycoonStatusUi : MonoBehaviour
{
[SerializeField]
private TMP_Text _bartenderCrewText;
[SerializeField]
private TMP_Text _serverCrewText;
[SerializeField]
private TMP_Text _cleanerCrewText;
private void Start()
{
UpdateUi(0, 0, 0);
EventManager.OnUpdateCrewUi += UpdateUi;
}
private void UpdateUi(int bartenderCount, int serverCount, int cleanerCount)
{
_bartenderCrewText.text = bartenderCount.ToString();
_serverCrewText.text = serverCount.ToString();
_cleanerCrewText.text = cleanerCount.ToString();
}
}
}