2024-10-08 13:44:20 +00:00
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using System;
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using UnityEngine;
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namespace BlueWater
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{
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[Serializable]
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public class BillInfo
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{
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[field: SerializeField]
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public bool IsEmpty = true;
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2024-10-10 05:44:37 +00:00
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[field: SerializeField]
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public bool IsMoving;
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2024-10-08 13:44:20 +00:00
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[field: SerializeField]
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public Vector3 Position { get; private set; }
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2024-11-28 23:07:50 +00:00
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public void ResetData()
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{
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IsEmpty = true;
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IsMoving = false;
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}
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2024-10-08 13:44:20 +00:00
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}
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}
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