CapersProject/Assets/02.Scripts/Ui/Tycoon/BalloonUi.cs

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C#
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using System;
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using BlueWater.Interfaces;
using BlueWater.Items;
using DG.Tweening;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
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public class BalloonUi : MonoBehaviour
{
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[Title("컴포넌트")]
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[SerializeField]
private Image _background;
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[SerializeField, Required]
private Image _fillImage;
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[SerializeField, Required]
private Image _itemImage;
[SerializeField]
private GameObject _panel;
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[Title("색상 변경 연출")]
[SerializeField]
private bool _isChangedColor;
[SerializeField]
private Color _startColor = Color.green;
[SerializeField]
private Color _middleColor = Color.yellow;
[SerializeField]
private Color _endColor = Color.red;
[Title("주문 정보")]
[SerializeField, DisableIf("@true")]
private bool _isOrdered;
[SerializeField, DisableIf("@true")]
private bool _isWaitTimeOver;
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[SerializeField, DisableIf("@true")]
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private bool _isItemReceived;
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public CocktailData OrderCocktailData { get; private set; }
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private Tween _fillTween;
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private Color _previousColor;
private void Awake()
{
InitializeComponents();
}
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private void OnDestroy()
{
_fillTween?.Kill();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
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_fillImage = transform.Find("Panel/FillImage").GetComponent<Image>();
_itemImage = transform.Find("Panel/FoodImage").GetComponent<Image>();
_panel = transform.Find("Panel").gameObject;
}
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public void ShowUi() => _panel.SetActive(true);
public void HideUi() => _panel.SetActive(false);
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public void SetItemImage(IPickup item)
{
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if (!item.Sprite)
{
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Debug.LogWarning($"{item.Sprite} 해당 음식의 이미지가 없습니다.");
}
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SetItemSprite(item.Sprite);
ShowUi();
}
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private void ResetUi()
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{
_isOrdered = false;
_isWaitTimeOver = false;
_isItemReceived = false;
}
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private void SetEmpty()
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{
SetItemSprite(null);
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OrderCocktailData = null;
_fillTween?.Kill();
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}
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public void SetItemSprite(Sprite sprite)
{
_itemImage.sprite = sprite;
}
public void DiscardItem()
{
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HideUi();
SetEmpty();
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ResetUi();
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}
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public void OrderItem(string itemIdx, float waitTime, float hurryTime, bool isReverse = false)
{
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OrderCocktailData = ItemManager.Instance.CocktailDataSo.GetDataByIdx(itemIdx);
_isOrdered = true;
_isWaitTimeOver = false;
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_isItemReceived = false;
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SetItemImage(OrderCocktailData);
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SetTween(waitTime, hurryTime, isReverse);
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}
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public void OrderItem(Sprite sprite, float waitTime, float hurryTime, bool isReverse = false)
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{
_isOrdered = true;
_isWaitTimeOver = false;
_isItemReceived = false;
SetItemSprite(sprite);
ShowUi();
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SetTween(waitTime, hurryTime, isReverse);
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}
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public void SetTween(float waitTime, float hurryTime, bool isReverse = false)
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{
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float startValue = isReverse ? 1f : 0f;
float endValue = isReverse ? 0f : 1f;
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_fillTween?.Kill();
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_fillTween = _fillImage.DOFillAmount(endValue, hurryTime)
.From(startValue)
.SetEase(Ease.Linear)
.SetDelay(waitTime)
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.OnUpdate(() =>
{
if (_isChangedColor)
{
UpdateFillColor(_fillImage.fillAmount);
}
})
.OnComplete(OnTweenComplete)
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.SetAutoKill(false);
}
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public void ResetGauge()
{
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if (_fillTween == null)
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{
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Debug.LogError("BalloonUi 게이지 리셋 오류");
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return;
}
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_fillTween?.Restart();
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}
private void OnTweenComplete()
{
_isWaitTimeOver = true;
HideUi();
}
public bool IsWaitTimeOver() => _isOrdered && _isWaitTimeOver;
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public bool IsWaitServing() => !_isItemReceived && _isOrdered && !_isWaitTimeOver;
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public bool IsFoodReceive() => _isItemReceived;
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public void ReceiveItem(IPickup pickupItem)
{
HideUi();
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SetEmpty();
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_isItemReceived = true;
}
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private void UpdateFillColor(float fillAmount)
{
if (fillAmount > 0.6f)
{
if (_previousColor != _startColor)
{
_fillImage.color = _startColor;
_previousColor = _startColor;
}
}
else if (fillAmount > 0.3f)
{
if (_previousColor != _middleColor)
{
_fillImage.color = _middleColor;
_previousColor = _middleColor;
}
}
else
{
if (_previousColor != _endColor)
{
_fillImage.color = _endColor;
_previousColor = _endColor;
}
}
}
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public void SetColor(Color color)
{
_background.color = color;
_itemImage.color = color;
}
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public void PauseTween()
{
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if (_fillTween.IsActive() && _fillTween.IsPlaying())
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{
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_fillTween?.Pause();
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}
}
public void ResumeTween()
{
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if (_fillTween.IsActive() && !_fillTween.IsPlaying())
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{
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_fillTween?.Play();
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}
}
}
}