CapersProject/Assets/02.Scripts/Map/MapEntrance.cs

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using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class MapEntrance : MonoBehaviour
{
[SerializeField]
private Collider _collider;
[SerializeField]
private SpriteRenderer _spriteRenderer;
private void Awake()
{
InitializeComponents();
}
private void Start()
{
OpenMapEntrance();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_collider = GetComponent<Collider>();
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
}
public void OpenMapEntrance()
{
_collider.enabled = false;
_spriteRenderer.enabled = false;
}
public void CloseMapEntrance()
{
_collider.enabled = true;
_spriteRenderer.enabled = true;
}
}
}