CapersProject/Assets/02.Scripts/Character/Enemy/Boss/SandMole/MiniSandMole.cs

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using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole
{
public class MiniSandMole : SandMole
{
// Variables
#region Variables
[Title("효과")]
[SerializeField]
private float _spawnDissolveTime = 2f;
//[SerializeField]
//private float _dieDissolveTime = 1f;
// Hashes
private static readonly int _dissolveValueHash = Shader.PropertyToID("_DissolveValue");
#endregion
// Initialize methods
#region Initialize methods
public override async void Initialize()
{
BossHealthPoint.Initialize(false, BossData.MaxHealthPoint,
BossData.DisplayName, SandMoleMapController.ParticleInstanceLocation);
BossSkillController.Initialize(BossData.SkillDataList);
SetMoveSpeed(SandMoleData.MoveSpeed);
StopMove();
MeshRenderer.material.SetFloat(_dissolveValueHash, 0f);
var elapsedTime = 0f;
while (elapsedTime <= _spawnDissolveTime)
{
var value = Mathf.Lerp(0f, 1f, elapsedTime / _spawnDissolveTime);
MeshRenderer.material.SetFloat(_dissolveValueHash, value);
elapsedTime += Time.deltaTime;
await Awaitable.NextFrameAsync();
}
MeshRenderer.material.SetFloat(_dissolveValueHash, 1f);
SpineController.SetSkin(SandMoleSkin.Normal.ToString());
var roarTrack = SpineController.PlayAnimation(SandMoleAnimation.Roar.ToString(), false);
await SpineController.WaitForAnimationCompletion(roarTrack);
BehaviorTree.EnableBehavior();
}
#endregion
// Methods
#region Methods
protected override async void Die()
{
BossSkillController.StopAllCoroutine();
BehaviorTree.DisableBehavior();
StopMove();
HitBoxCollider.enabled = false;
if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
Rigidbody.isKinematic = true;
}
SpineController.SetSkin(SandMoleSkin.Idle.ToString());
var dieTrack = SpineController.PlayAnimation(SandMoleAnimation.Die.ToString(), false);
await SpineController.WaitForAnimationCompletion(dieTrack);
Destroy(gameObject);
}
#endregion
}
}