2024-06-21 22:11:53 +00:00
|
|
|
using Sirenix.OdinInspector;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
namespace BlueWater.Maps
|
|
|
|
{
|
|
|
|
public class MapEntrance : MonoBehaviour
|
|
|
|
{
|
|
|
|
[SerializeField]
|
|
|
|
private Collider _collider;
|
|
|
|
|
|
|
|
[SerializeField]
|
2024-06-29 15:59:31 +00:00
|
|
|
private GameObject _visualLook;
|
2024-06-21 22:11:53 +00:00
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
InitializeComponents();
|
|
|
|
}
|
|
|
|
|
|
|
|
[Button("컴포넌트 초기화")]
|
|
|
|
private void InitializeComponents()
|
|
|
|
{
|
|
|
|
_collider = GetComponent<Collider>();
|
2024-06-29 15:59:31 +00:00
|
|
|
_visualLook = transform.Find("VisualLook").gameObject;
|
2024-06-21 22:11:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void OpenMapEntrance()
|
|
|
|
{
|
|
|
|
_collider.enabled = false;
|
2024-06-29 15:59:31 +00:00
|
|
|
_visualLook.SetActive(false);
|
2024-06-21 22:11:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void CloseMapEntrance()
|
|
|
|
{
|
|
|
|
_collider.enabled = true;
|
2024-06-29 15:59:31 +00:00
|
|
|
_visualLook.SetActive(true);
|
2024-06-21 22:11:53 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|