CapersProject/Assets/02.Scripts/LiquidInteractionRegion.cs

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using UnityEngine;
namespace BlueWater
{
public class LiquidInteractionRegion : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
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if (GameManager.Instance.CurrentTycoonPlayer.IsCarriedItem()) return;
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TycoonEvents.OnLiquidRegionEntered?.Invoke();
}
private void OnTriggerExit(Collider other)
{
TycoonEvents.OnLiquidRegionExited?.Invoke();
}
}
}