28 lines
615 B
C#
28 lines
615 B
C#
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// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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using System;
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namespace PixelCrushers.DialogueSystem
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{
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[Serializable]
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public class StandardUIQuestTemplateAlternateDescriptions
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{
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[Tooltip("(Optional) If set, use if state is success.")]
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public UITextField successDescription;
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[Tooltip("(Optional) If set, use if state is failure.")]
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public UITextField failureDescription;
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public void SetActive(bool value)
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{
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successDescription.SetActive(value);
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failureDescription.SetActive(value);
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}
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}
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}
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