CapersProject/Assets/Amazing Assets/Curved World/Editor/Render Pipeline/CurvedWorldRenderPipeline.cs

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2024-08-19 09:08:56 +00:00
using UnityEngine;
using UnityEngine.Rendering.Universal;
[CreateAssetMenu(menuName = "Rendering/Curved World RP (Pipeline Asset)")]
public class CurvedWorldRenderPipeline : UniversalRenderPipelineAsset
{
public Shader detailLitShader;
public Shader wavingGrassShader;
public Shader wavingGrassBillboardShader;
public override Shader terrainDetailLitShader => detailLitShader;
public override Shader terrainDetailGrassShader => wavingGrassShader;
public override Shader terrainDetailGrassBillboardShader => wavingGrassBillboardShader;
}