34 lines
999 B
C#
34 lines
999 B
C#
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using BlueWater.Interfaces;
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namespace BlueWater.Npcs.Crews.Cleaner
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{
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public class WalkingState : IStateMachine<CleanerCrew>
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{
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public void EnterState(CleanerCrew character)
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{
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character.SpineController.PlayAnimation(CrewSpineAnimation.Walk, true);
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}
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public void UpdateState(CleanerCrew character)
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{
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if (!character.IsMoving)
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{
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character.StateMachineController.TransitionToState(character.IdleState, character);
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}
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else if (character.IsCleaningFloor)
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{
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character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
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}
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else if (character.IsCleaningTable)
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{
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character.StateMachineController.TransitionToState(character.CleaningTableState, character);
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}
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}
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public void ExitState(CleanerCrew character)
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{
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}
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}
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}
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