CapersProject/Assets/02.Scripts/Character/Enemy/Boss/BossData.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Enemies.Bosses
{
[Serializable]
public class BossData : ScriptableObject
{
// Variables
[field: SerializeField]
public string Name { get; private set; }
[field: SerializeField]
public string DisplayName { get; private set; }
[field: SerializeField]
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public string CharacterIdx { get; private set; }
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[field: SerializeField]
public int MaxHealthPoint { get; private set; }
[field: SerializeField]
public LayerMask TargetLayer { get; private set; }
[field: SerializeField]
public List<BaseSkill> SkillDataList { get; private set; }
}
}