CapersProject/Assets/02.Scripts/Character/Player/Combat/CombatInput.cs

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using System;
using BlueWater.Uis;
using Sirenix.OdinInspector;
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using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Combat
{
public class CombatInput : MonoBehaviour
{
// variables
#region variables
// Components
[SerializeField]
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private PlayerInput _playerInput;
// Events
public event Action<Vector2> OnMoveInputReceived;
public event Action OnDashInputReceived;
public event Action<bool> OnAttackInputReceived;
public event Action<string> OnActivateMainSkillInputReceived;
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#endregion
private void Awake()
{
InitializeComponents();
}
private void Start()
{
Initialize();
}
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// Initialize methods
#region Initialize methods
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
}
private void Initialize()
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{
_playerInput.enabled = true;
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PlayerInputKeyManager.Instance.SetCurrentPlayerInput(_playerInput);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
}
#endregion
// Player input methods
#region Player input methods
public void OnMove(InputAction.CallbackContext context)
{
var movementInput = context.ReadValue<Vector2>();
OnMoveInputReceived?.Invoke(movementInput);
}
public void OnDash(InputAction.CallbackContext context)
{
if (context.performed)
{
OnDashInputReceived?.Invoke();
}
}
public void OnAttack(InputAction.CallbackContext context)
{
if (context.performed)
{
var device = context.control.device;
bool usedMouse;
switch (device)
{
case Keyboard:
usedMouse = false;
break;
case Mouse:
usedMouse = true;
break;
default:
return;
}
OnAttackInputReceived?.Invoke(usedMouse);
}
}
public void OnActivateMainSkill(InputAction.CallbackContext context)
{
if (context.performed)
{
OnActivateMainSkillInputReceived?.Invoke(null);
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}
}
public void OnOpenItemInventory(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CombatItemInventoryUi.Open(CombatUiManager.Instance.PopupUiList);
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}
}
public void OnCloseItemInventory(InputAction.CallbackContext context)
{
if (context.performed)
{
if (!CombatUiManager.Instance.CombatItemInventoryUi.gameObject.activeSelf) return;
CombatUiManager.Instance.CombatItemInventoryUi.Close();
}
}
public void OnOpenMenu(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CombatMenuPopupUi.Open(CombatUiManager.Instance.PopupUiList);
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}
}
public void OnCancel(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CloseLastPopup();
}
}
public void OnInteractionUi(InputAction.CallbackContext context)
{
if (context.performed)
{
if (CombatUiManager.Instance.CombatTutorialUi.CurrentTutorialState == TutorialState.First)
{
CombatUiManager.Instance.CombatTutorialUi.SecondFirstTutorialUi();
}
else if (CombatUiManager.Instance.CombatTutorialUi.CurrentTutorialState == TutorialState.Second)
{
CombatUiManager.Instance.CombatTutorialUi.EndTutorialUi();
}
}
}
#endregion
}
}