CapersProject/Assets/02.Scripts/BehaviorTree/Action/PlaySpineAnimation.cs

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using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Players;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
{
[Serializable]
[TaskCategory("Custom")]
public class PlaySpineAnimation : Action
{
[SerializeField]
private string _animationName;
[SerializeField]
private bool _loop;
private SpineController _spineController;
public override void OnAwake()
{
_spineController = GetComponent<SpineController>();
}
public override TaskStatus OnUpdate()
{
_spineController.PlayAnimation(_animationName, _loop);
return TaskStatus.Success;
}
}
}