38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
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using System.Collections.Generic;
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using BlueWater.Audios;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public class FirstTutorialMapController : MapController
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{
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[SerializeField, Required] protected List<Transform> enemySpawnTransformList;
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// TODO : Enemy 생성 후 추가
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//[SerializeField, Required] protected Ork orkPrefab;
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//[SerializeField, Required] protected MagicOrk magicOrkPrefab;
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public override void InitializeMap()
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{
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AllDestroyObjects();
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if (GameManager.Instance)
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{
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var player = GameManager.Instance.CurrentCombatPlayer;
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if (player)
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{
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Destroy(player.gameObject);
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}
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GameManager.Instance.InstantiateCombatPlayer(PlayerSpawnTransform.position);
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}
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// TODO : Enemy 생성 후 추가
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//InstantiateFieldMinion(enemySpawnTransformList[0].position, orkPrefab);
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//InstantiateFieldMinion(enemySpawnTransformList[1].position, magicOrkPrefab);
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DataManager.Instance.CurrentSaveStage = SaveStage.FirstTutorial;
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AudioManager.Instance.PlayBgm("TutorialStage");
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}
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}
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}
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