CapersProject/Assets/02.Scripts/BlueWater/Tycoon/GameTimeDataSo.cs

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using UnityEngine;
namespace BlueWater.Tycoons
{
[CreateAssetMenu(fileName = "GameTimeData", menuName = "ScriptableObjects/GameTimeData")]
public class GameTimeDataSo : ScriptableObject
{
[field: SerializeField]
public float TimeIncrementPerMinutes { get; private set; } = 0.5f;
[field: SerializeField]
public int TycoonOpenTime { get; private set; } = 18;
[field: SerializeField]
public int TycoonCloseTime { get; private set; } = 22;
}
}