CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Npc/Crew/Action/MakingCocktail.cs

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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Npcs.Crews.Bartender;
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namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
public class MakingCocktail : Action
{
private BartenderCrew _bartenderCrew;
public override void OnAwake()
{
_bartenderCrew = GetComponent<BartenderCrew>();
}
public override void OnStart()
{
_bartenderCrew.MakingCocktail();
}
public override TaskStatus OnUpdate()
{
if (!_bartenderCrew.BalloonUi.IsWaitTimeOver()) return TaskStatus.Running;
_bartenderCrew.CompletedMakingCocktail();
return TaskStatus.Success;
}
}
}