CapersProject/Assets/02.Scripts/Ui/CombatSkillUi.cs

67 lines
2.0 KiB
C#
Raw Normal View History

2024-06-03 18:26:03 +00:00
using DG.Tweening;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class CombatSkillUi : MonoBehaviour
{
[SerializeField, Required]
private Image _skillGaugeFillImage;
[SerializeField, Required]
private TMP_Text _percentText;
[SerializeField, Required]
private Image _fadeImage;
[SerializeField]
private Vector2 _fadeInOutDuration = new(0.05f, 0.2f);
private Tween _coolDownTween;
private Tween _fadeTween;
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_skillGaugeFillImage = transform.Find("SkillGaugeFillImage").GetComponent<Image>();
_percentText = transform.Find("PercentText").GetComponent<TMP_Text>();
_fadeImage = transform.Find("FadeImage").GetComponent<Image>();
}
public void CoolDown(float fillDuration)
{
SetFill(0f);
_coolDownTween = _skillGaugeFillImage.DOFillAmount(1f, fillDuration)
.OnUpdate(() =>
{
_percentText.text = (int)(_skillGaugeFillImage.fillAmount * 100) + "%";
})
.OnComplete(() =>
{
SetFill(1f);
_fadeImage.color = new Color(1, 1, 1, 0);
_fadeTween = _fadeImage.DOFade(1f, _fadeInOutDuration.x).OnComplete(() =>
{
_fadeImage.DOFade(0f, _fadeInOutDuration.y);
});
});
}
public void ResetSkillUi()
{
_coolDownTween?.Kill();
_fadeTween?.Kill();
SetFill(1f);
}
private void SetFill(float value)
{
_skillGaugeFillImage.fillAmount = value;
_percentText.text = (int)(value * 100) + "%";
}
}
}