CapersProject/Assets/02.Scripts/Character/Player/PlayerHealthPoint.cs

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2024-06-03 18:26:03 +00:00
using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Interfaces;
using BlueWater.Uis;
using BlueWater.Utility;
using UnityEngine;
namespace BlueWater.Players
{
public class PlayerHealthPoint : MonoBehaviour, IDamageable
{
// Components
private SpriteRenderer _spriteRenderer;
// Variables
[field: SerializeField]
public int MaxHealthPoint { get; private set; }
[field: SerializeField]
public int CurrentHealthPoint { get; private set; }
[SerializeField]
private float _damageInterval = 0.5f;
private bool _enableTakeDamage = true;
private WaitForSeconds _flashWhiteWaitTime;
private Coroutine _flashWhiteCoroutine;
private Coroutine _damageIntervalCoroutine;
// Hashes
private static readonly int _isHitHash = Shader.PropertyToID("_IsHit");
// Events
public event Action<int> OnHealthChanged;
// Unity events
private void Start()
{
OnHealthChanged += CombatUiManager.Instance.PlayerHealthPointUi.SetCurrentHealthPoint;
_flashWhiteWaitTime = new WaitForSeconds(_damageInterval * 0.1f);
SetCurrentHealthPoint(MaxHealthPoint);
}
private void OnDestroy()
{
if (CombatUiManager.Instance && CombatUiManager.Instance.PlayerHealthPointUi)
{
OnHealthChanged -= CombatUiManager.Instance.PlayerHealthPointUi.SetCurrentHealthPoint;
}
}
// Initialize methods
public void InitializeComponents(SpriteRenderer spriteRenderer)
{
_spriteRenderer = spriteRenderer;
}
// Events methods
public void HandleEnableTakeDamage() => _enableTakeDamage = true;
public void HandleDisableTakeDamage() => _enableTakeDamage = false;
// Methods
public void SetCurrentHealthPoint(int changedHealthPoint)
{
CurrentHealthPoint = changedHealthPoint;
OnHealthChanged?.Invoke(changedHealthPoint);
if (CurrentHealthPoint <= 2)
{
CombatCameraManager.Instance.LowHpVignette();
}
else
{
CombatCameraManager.Instance.DefaultHpVignette();
}
}
public bool CanDamage()
{
return _enableTakeDamage;
}
public void TakeDamage(int damageAmount)
{
HandleDisableTakeDamage();
var changeHp = Mathf.Max(CurrentHealthPoint - damageAmount, 0);
SetCurrentHealthPoint(changeHp);
AudioManager.Instance.PlaySfx("CombatPlayerAttacked");
// 죽었는지 체크
if (changeHp == 0f)
{
Die();
return;
}
if (_spriteRenderer.material.HasInt(_isHitHash))
{
Utils.StartUniqueCoroutine(this, ref _flashWhiteCoroutine, FlashWhiteCoroutine());
}
Utils.StartUniqueCoroutine(this, ref _damageIntervalCoroutine, Utils.CoolDownCoroutine(_damageInterval, EndDamageIntervalCoroutine));
}
public void TryTakeDamage(int damageAmount)
{
if (!CanDamage()) return;
TakeDamage(damageAmount);
}
public void Die()
{
// TODO : 죽는걸 확실히 표현한 후 오브젝트 파괴하기
CombatUiManager.Instance.GameOverPopupUi.Open();
Destroy(gameObject);
}
private IEnumerator FlashWhiteCoroutine()
{
for (var i = 0; i < 5; i++)
{
_spriteRenderer.material.SetInt(_isHitHash, 1);
yield return _flashWhiteWaitTime;
_spriteRenderer.material.SetInt(_isHitHash, 0);
yield return _flashWhiteWaitTime;
}
Utils.EndUniqueCoroutine(this, ref _flashWhiteCoroutine);
}
private void EndDamageIntervalCoroutine()
{
Utils.EndUniqueCoroutine(this, ref _damageIntervalCoroutine);
HandleEnableTakeDamage();
}
}
}