CapersProject/Assets/02.Scripts/Character/Npc/Customer/State/WalkingState.cs

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using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
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public class WalkingState : IStateMachine<Customer>
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{
public void EnterState(Customer character)
{
if (character.IsVomited)
{
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if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.VomitingRun, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingRun, true);
}
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}
else if (character.IsReceivedItem)
{
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if (character.IsOrderedCorrected)
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.HappyRun, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.HappyRun, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.HappyRun, true);
}
}
else
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.UpsetRun, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.UpsetRun, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.UpsetRun, true);
}
}
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}
else if (!character.IsReceivedItem)
{
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if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Walk, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Walk, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Walk, true);
}
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}
}
public void UpdateState(Customer character)
{
if (!character.IsMoving)
{
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character.StateMachineController.TransitionToState(character.IdleState, character);
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}
}
public void ExitState(Customer character)
{
}
}
}