CapersProject/Assets/02.Scripts/Ui/Combat/ClearPopupUi.cs

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using System;
using System.Collections.Generic;
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using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class ClearPopupUi : PopupUi
{
[SerializeField]
private Button _moveNextStageButton;
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_moveNextStageButton = transform.Find("ClearPanel/Popup Base - Concave/Bottom/Background/Border/MoveNextStageButton").GetComponent<Button>();
}
public override void Open(List<PopupUi> popupUiList)
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{
base.Open(popupUiList);
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
_moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1;
}
public override void Close()
{
base.Close();
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PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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}
}
}