CapersProject/Assets/02.Scripts/Character/Enemy/Boss/GhostBarrel/GhostBarrel.cs

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BlueWater.Audios;
using BlueWater.Items;
using BlueWater.Maps;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.GhostBarrel
{
public enum GhostBarrelSkill
{
None = 0,
}
public enum GhostBarrelSkin
{
}
public enum GhostBarrelAnimation
{
None = 0,
Empty,
Idle,
In,
Out
}
public class GhostBarrel : SpineBoss
{
// Variables
#region Variables
// [field: Title("SandMole 컴포넌트")]
// [field: SerializeField, Required]
// public SandMoleStatus SandMoleStatus { get; private set; }
//
// private List<SummonMiniSandMole> _summonMiniSandMoles;
public GhostBarrelData GhostBarrelData { get; private set; }
public GhostBarrelMapController GhostBarrelMapController { get; private set; }
#endregion
// Unity events
#region Unity events
protected override void Update()
{
base.Update();
HandleMovement();
FlipVisualLook();
}
protected override void OnDestroy()
{
base.OnDestroy();
//BossHealthPoint.OnHealthChanged -= SummonMiniSandMole;
}
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
//SandMoleStatus = GetComponent<SandMoleStatus>();
GhostBarrelData = BossData as GhostBarrelData;
GhostBarrelMapController = MapManager.Instance.GhostBarrelMapController;
}
public override void Initialize()
{
StartCoroutine(InitializeCoroutine());
}
#endregion
// Methods
#region Methods
private IEnumerator InitializeCoroutine()
{
HitBoxCollider.enabled = false;
BossHealthPoint.Initialize(true, GhostBarrelData.MaxHealthPoint,
GhostBarrelData.DisplayName, GhostBarrelMapController.ParticleInstanceLocation);
//BossHealthPoint.OnHealthChanged += SummonMiniSandMole;
BossSkillController.Initialize(BossData.SkillDataList);
SetMoveSpeed(GhostBarrelData.MoveSpeed);
StopMove();
yield return null;
BehaviorTree.EnableBehavior();
HitBoxCollider.enabled = true;
}
protected override async void Die()
{
BossSkillController.StopAllCoroutine();
//SandMoleStatus.StopAllCoroutine();
BehaviorTree.DisableBehavior();
StopMove();
HitBoxCollider.enabled = false;
if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
Rigidbody.isKinematic = true;
}
//SpineController.SetSkin(SandMoleSkin.Idle.ToString());
//var dieTrack = SpineController.PlayAnimation(SandMoleAnimation.Die.ToString(), false);
//GhostBarrelMapController.ClearMap(gameObject);
//await SpineController.WaitForAnimationCompletion(dieTrack);
ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position);
Destroy(gameObject);
}
#endregion
}
}