CapersProject/Assets/02.Scripts/Item/Food/FoodDataSo.cs

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using System.Collections.Generic;
using BlueWater.Interfaces;
using UnityEngine;
namespace BlueWater.Items
{
[CreateAssetMenu(fileName = "FoodDataTable", menuName = "ScriptableObjects/FoodDataTable")]
public class FoodDataSo : ScriptableObject, IDataContainer<FoodData>
{
[field: SerializeField]
public List<FoodData> FoodDatas { get; private set; }
public List<FoodData> GetData()
{
return FoodDatas;
}
public void SetData(List<FoodData> foodDatas)
{
FoodDatas = foodDatas;
}
}
}