26 lines
564 B
C#
26 lines
564 B
C#
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// Copyright (c) Pixel Crushers. All rights reserved.
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using System;
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using UnityEngine;
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namespace PixelCrushers.DialogueSystem
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{
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/// <summary>
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/// This optional attribute specifies a submenu name in which to organize
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/// a custom sequencer command.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class SequencerCommandGroupAttribute : System.Attribute
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{
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public string submenu;
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public SequencerCommandGroupAttribute(string submenu)
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{
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this.submenu = submenu;
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}
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}
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}
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