CapersProject/Assets/02.Scripts/DDD/Prop/Furniture/Refrigerator.cs

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2025-02-17 21:47:56 +00:00
using System;
using DDD.Uis.Tycoon;
using UnityEngine;
namespace DDD.Tycoons
{
[Serializable]
public class Refrigerator : InteractionFurniture
{
[SerializeField]
private MealKitUi _mealKitUi;
public override void Interaction()
{
base.Interaction();
_mealKitUi.Open();
}
public override bool CanInteraction()
{
return IsOpened && _mealKitUi.CanOpen() && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpCook;
}
}
}