2024-07-20 11:32:54 +00:00
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using UnityEngine;
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namespace BlueWater
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{
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[CreateAssetMenu(fileName = "SpriteData", menuName = "ScriptableObjects/SpriteData")]
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public class SpriteDataSo : ScriptableObject
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{
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[field: SerializeField]
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2024-11-12 09:15:42 +00:00
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public Sprite Gold01 { get; private set; }
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[field: SerializeField]
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public Sprite Gold02 { get; private set; }
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2024-09-23 02:00:21 +00:00
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[field: SerializeField]
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2024-10-27 09:44:22 +00:00
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public Sprite EmptyBeerGlass { get; private set; }
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[field: SerializeField]
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public Sprite FullBeerGlass { get; private set; }
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[field: SerializeField]
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2024-11-07 12:20:24 +00:00
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public Sprite BarrelLock { get; private set; }
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[field: SerializeField]
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public Sprite ServingTable { get; private set; }
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[field: SerializeField]
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public Sprite BartenderTable { get; private set; }
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2024-11-11 02:02:24 +00:00
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[field: SerializeField]
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public Sprite Waiting { get; private set; }
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2024-11-11 09:51:12 +00:00
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[field: SerializeField]
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public Sprite Cleaning { get; private set; }
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2024-07-20 11:32:54 +00:00
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}
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}
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