CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonPickupHandler.cs

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using BlueWater.Interfaces;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Players.Tycoons
{
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public class TycoonPickupHandler : MonoBehaviour
{
[SerializeField]
private SpriteRenderer _itemRenderer;
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[field: SerializeField]
public bool IsUnfinishedCocktailPickedUp { get; private set; }
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[field: SerializeField]
public bool IsPickedUpItem { get; private set; }
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private IPickup _currentPickupItem;
private void Awake()
{
InitializeComponents();
}
private void Start()
{
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EventManager.OnMakeCocktailStarted += PickupUnfinishedCocktail;
EventManager.OnMakeCocktailCompleted += PickupItem;
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}
private void OnDestroy()
{
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EventManager.OnMakeCocktailStarted -= PickupUnfinishedCocktail;
EventManager.OnMakeCocktailCompleted -= PickupItem;
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_itemRenderer = transform.Find("VisualLook/Item").GetComponent<SpriteRenderer>();
}
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private void PickupUnfinishedCocktail()
{
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IsUnfinishedCocktailPickedUp = true;
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}
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public void PickupItem(IPickup item, bool isMadePlayer)
{
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if (!isMadePlayer) return;
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if (IsPickedUpItem)
{
Debug.Log("이미 아이템을 들고 있습니다.");
return;
}
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IsUnfinishedCocktailPickedUp = false;
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_currentPickupItem = item;
_itemRenderer.enabled = false;
//_itemRenderer.sprite = item.Sprite;
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IsPickedUpItem = true;
}
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public void ServedItem(IPickup item)
{
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if (!IsPickedUpItem || _currentPickupItem == null)
{
Debug.Log("들고있는 아이템이 없거나, 현재 아이템 데이터가 비어있습니다.");
return;
}
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_currentPickupItem = null;
_itemRenderer.sprite = null;
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IsPickedUpItem = false;
}
public void DiscardItem()
{
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if (!IsPickedUpItem && !IsUnfinishedCocktailPickedUp)
{
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Debug.Log("들고있는 아이템이 없습니다.");
return;
}
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IsUnfinishedCocktailPickedUp = false;
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_currentPickupItem = null;
_itemRenderer.sprite = null;
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IsPickedUpItem = false;
}
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public void ChangeItem(IPickup item)
{
IsUnfinishedCocktailPickedUp = false;
_currentPickupItem = item;
_itemRenderer.enabled = false;
IsPickedUpItem = true;
}
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public IPickup GetCurrentPickupItem() => _currentPickupItem;
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public bool IsServablePickupItem() => IsPickedUpItem && _currentPickupItem.Idx != "Cocktail000";
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/// <summary>
/// 제조중인 칵테일이 있거나, 아이템이 있는 경우
/// </summary>
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public bool IsPickedUpAnything() => IsPickedUpItem || IsUnfinishedCocktailPickedUp;
}
}