2024-10-14 11:13:08 +00:00
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using BlueWater.Interfaces;
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namespace BlueWater.Players.Tycoons
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{
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public class IdleState : IStateMachine<TycoonPlayer>
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2024-10-14 11:13:08 +00:00
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{
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public void EnterState(TycoonPlayer character)
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{
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character.SpineController.PlayAnimation(TycoonPlayerSpineAnimation.Idle, true);
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}
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public void UpdateState(TycoonPlayer character)
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{
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if (character.TycoonMovement.IsMoving)
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{
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character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
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? character.ServingState
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: character.WalkingState, character);
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2024-10-14 11:13:08 +00:00
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}
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else if (character.IsMakingCocktail)
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{
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character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
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}
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else if (character.IsCleaningFloor)
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{
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2024-11-04 12:22:07 +00:00
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character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
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}
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else if (character.IsCleaningTable)
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{
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character.StateMachineController.TransitionToState(character.CleaningTableState, character);
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2024-10-14 11:13:08 +00:00
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}
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else if (!character.TycoonMovement.IsMoving)
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{
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2024-11-04 12:22:07 +00:00
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if (character.TycoonPickupHandler.IsPickedUpAnything())
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2024-10-14 11:13:08 +00:00
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{
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2024-11-04 12:22:07 +00:00
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character.StateMachineController.TransitionToState(character.ServingIdleState, character);
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2024-10-14 11:13:08 +00:00
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}
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}
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}
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public void ExitState(TycoonPlayer character)
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{
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}
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}
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}
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