CapersProject/Assets/02.Scripts/Character/Npc/Customer/State/IdleState.cs

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2024-10-20 17:21:39 +00:00
using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
public class IdleState : IState<Customer>
{
public void EnterState(Customer character)
{
if (character.IsVomited)
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingIdle, true);
}
else if (character.IsReceivedItem)
{
character.SpineController.PlayAnimation(character.IsOrderedSucceed ?
CustomerSpineAnimation.Happy : CustomerSpineAnimation.Upset, true);
}
else if (!character.IsReceivedItem)
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Idle, true);
}
}
public void UpdateState(Customer character)
{
if (character.IsMoving)
{
character.TransitionToState(character.WalkingState);
}
}
public void ExitState(Customer character)
{
}
}
}