2024-10-14 11:13:08 +00:00
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using BlueWater.Interfaces;
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namespace BlueWater.Npcs.Crews
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{
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public class ServingState : IState<Crew>
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{
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public void EnterState(Crew character)
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{
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character.SpineController.PlayAnimation(CrewSpineAnimation.Serving, true);
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}
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public void UpdateState(Crew character)
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{
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if (character.IsMoving)
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{
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2024-10-20 17:21:39 +00:00
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if (!character.IsServing)
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{
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character.TransitionToState(character.WalkingState);
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}
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2024-10-14 11:13:08 +00:00
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}
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else if (!character.IsMoving)
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{
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2024-10-20 17:21:39 +00:00
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if (character.IsServing)
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{
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character.TransitionToState(character.ServingIdleState);
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}
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else
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{
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character.TransitionToState(character.IdleState);
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}
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2024-10-14 11:13:08 +00:00
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}
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}
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public void ExitState(Crew character)
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{
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}
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}
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}
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