CapersProject/Assets/02.Scripts/Character/Npc/Crew/State/IdleState.cs

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2024-10-14 11:13:08 +00:00
using BlueWater.Interfaces;
namespace BlueWater.Npcs.Crews
{
public class IdleState : IState<Crew>
{
public void EnterState(Crew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.Idle, true);
}
public void UpdateState(Crew character)
{
if (character.IsMoving)
{
character.TransitionToState(character.WalkingState);
}
else if (character.IsCleaningFloor)
{
character.TransitionToState(character.CleaningFloorState);
}
else if (character.IsCleaningTable)
{
character.TransitionToState(character.CleaningTableState);
}
else if (character.IsServing)
{
character.TransitionToState(character.ServingState);
}
else if (character.IsMakingCocktail)
{
character.TransitionToState(character.MakingCocktailState);
}
}
public void ExitState(Crew character)
{
}
}
}