43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Npcs.Crews;
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namespace BlueWater.BehaviorTrees.Actions
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{
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[TaskCategory("Custom/Npc/Crew/ServerCrew")]
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public class Serving : Conditional
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{
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private ServerCrew _serverCrew;
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public override void OnAwake()
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{
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_serverCrew = GetComponent<ServerCrew>();
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}
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public override void OnStart()
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{
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_serverCrew.CrewInteraction = _serverCrew.OrderedCustomer;
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if (_serverCrew.CrewInteraction != null)
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{
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_serverCrew.AIMovement.Move(_serverCrew.CrewInteraction.CenterTransform.position);
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (!_serverCrew.CrewInteraction.CanInteractionCrew())
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{
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_serverCrew.AIMovement.StopMove();
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_serverCrew.OrderedCustomer = null;
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_serverCrew.CrewInteraction = null;
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return TaskStatus.Failure;
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}
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if (!_serverCrew.CanInteractionPosition()) return TaskStatus.Running;
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_serverCrew.AIMovement.StopMove();
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_serverCrew.CrewInteraction.InteractionCrew(_serverCrew);
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return TaskStatus.Success;
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}
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}
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}
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