CapersProject/Assets/02.Scripts/Prop/Tycoon/CustomerTable.cs

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Random = System.Random;
namespace BlueWater.Tycoons
{
public class CustomerTable : InteractionFurniture
{
[SerializeField]
private List<TableSeat> _tableSeats;
private TycoonManager _tycoonManager;
private TableSeat _tableSeat;
private Random _random = new();
private bool _isCleaning;
protected override void OnEnable()
{
base.OnEnable();
_tycoonManager = TycoonManager.Instance;
_tycoonManager.CustomerTableController.RegisterTable(this);
}
protected override void OnDisable()
{
base.OnDisable();
_tycoonManager.CustomerTableController.UnregisterTable(this);
}
public override void Interaction()
{
StartCoroutine(CleanUpTable(_tableSeat));
}
public override bool CanInteraction()
{
if (_isCleaning) return false;
_tableSeat = _tableSeats.Find(table => !table.IsOccupied && !table.IsCleaned);
if (_tableSeat == null) return false;
return true;
}
public TableSeat FindEmptySeat()
{
var seatCount = _tableSeats.Count;
var indices = new List<int>(Enumerable.Range(0, seatCount));
while (indices.Count > 0)
{
var randomIndex = _random.Next(indices.Count);
var seatIndex = indices[randomIndex];
indices.RemoveAt(randomIndex);
var tableSeat = _tableSeats[seatIndex];
if (!tableSeat.IsReserved && !tableSeat.IsOccupied && tableSeat.IsCleaned)
{
return tableSeat;
}
}
return null;
}
private IEnumerator CleanUpTable(TableSeat tableSeat)
{
// TODO : n초간 테이블 청소 애니메이션 (청소 중에 키 작동 금지)
_isCleaning = true;
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
var elapsedTime = 0f;
while (elapsedTime <= 2f)
{
elapsedTime += Time.deltaTime;
yield return null;
}
tableSeat.CleanUpFood();
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
_isCleaning = false;
}
}
}