CapersProject/Assets/02.Scripts/Ui/Tycoon/TycoonUiManager.cs

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using DG.Tweening;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class TycoonUiManager : Singleton<TycoonUiManager>
{
// Variables
#region Variables
[field: SerializeField]
public Canvas MainCanvas { get; private set; }
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[field: SerializeField]
public Canvas WorldCanvas { get; private set; }
[SerializeField]
private Image _fadeImage;
#endregion
// Unity events
#region Unity events
protected override void OnAwake()
{
InitializeComponents();
}
private void Start()
{
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EventManager.OnFadeInOut += FadeInOut;
}
private void OnDestroy()
{
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EventManager.OnFadeInOut -= FadeInOut;
}
#endregion
// Initialize methods
#region Initialize methods
[Button("셋팅 초기화")]
private void InitializeComponents()
{
MainCanvas = GetComponent<Canvas>();
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WorldCanvas = GameObject.Find("WorldCanvas").GetComponent<Canvas>();
}
#endregion
// Methods
#region Methods
public void FadeInOut(float fadeInTime, float fadeOutTime, Color? fadeColor = null, float delayAfterFadeIn = 0f)
{
var newColor = new Color(1f, 1f, 1f, 0f);
if (fadeColor != null)
{
newColor = (Color)fadeColor;
}
_fadeImage.color = newColor;
_fadeImage.enabled = true;
_fadeImage.DOFade(1f, fadeInTime).OnComplete(() =>
{
DOVirtual.DelayedCall(delayAfterFadeIn, () =>
{
_fadeImage.DOFade(0f, fadeOutTime).OnComplete(() =>
{
_fadeImage.enabled = false;
});
});
});
}
#endregion
}
}