CapersProject/Assets/StylizedWater2/DynamicEffects/CHANGELOG.md

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2024-08-06 07:37:03 +00:00
1.1.1
Changed:
- Implemented proper error handling for Unity 6.
Fixed:
- Indirect lighting and reflections being black in demo scene in Unity 2023.2+.
1.1.0
Minimum required version of Stylized Water 2 is now v1.6.0
Added:
- Option on render feature to disable high precision rendering. Uses half the memory, but induces banding artefacts.
- Material toggle to remap displacement to allow negative values.
Changed:
- Overall improvement to effects (all prefabs have been adjusted, custom effects may now need to have their Displacement strength toned down).
- Improved rendering and calculations of normals. Now uses half the amount of VRAM
- Particle effects now use a Quad mesh, instead of a Horizontal Billboard. This ensures their scale stays consistent.
Fixed:
- Edges on trails (corner verts)
1.0.1
Added:
- Demo scene, UI sliders to control the render range and resolution
Fixed:
- DemoController script throwing an error on some platforms (likely due to localization).