33 lines
821 B
C#
33 lines
821 B
C#
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using System;
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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Enemies.Bosses;
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using UnityEngine;
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using Action = BehaviorDesigner.Runtime.Tasks.Action;
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namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
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{
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[TaskCategory("Custom/Enemy/Boss")]
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[Serializable]
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public class ActivateSkill : Action
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{
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[SerializeField]
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private BossSkillName _bossSkillName;
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private Boss _boss;
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public override void OnAwake()
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{
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_boss = transform.GetComponent<Boss>();
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}
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public override void OnStart()
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{
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_boss.ActivateSkill(_bossSkillName.ToString());
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}
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public override TaskStatus OnUpdate()
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{
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return _boss.IsSkillActive ? TaskStatus.Running : TaskStatus.Success;
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}
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}
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}
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