CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/MultiThrowSpikesData.cs

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using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole.Skills
{
[CreateAssetMenu(fileName = "MultiThrowSpikesData", menuName = "ScriptableObjects/Skills/SandMole/MultiThrowSpikesData", order = (int)SandMoleSkill.MultiThrowSpikes)]
public class MultiThrowSpikesData : SkillData
{
[field: SerializeField]
public GameObject SpikePrefab { get; private set; }
[field: SerializeField]
public int SpikeCount { get; private set; } = 4;
[field: SerializeField]
public float SpikeInterval { get; private set; } = 0.5f;
[field: SerializeField]
public float ProjectileSpeed { get; private set; } = 25f;
}
}