CapersProject/Assets/02.Scripts/Character/Player/Tycoon/State/ServingIdleState.cs

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2024-10-14 11:13:08 +00:00
using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class ServingIdleState : IState<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
character.SpineController.PlayAnimation(TycoonPlayerSpineAnimation.ServingIdle, true);
}
public void UpdateState(TycoonPlayer character)
{
if (character.TycoonMovement.IsMoving)
{
character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
? character.ServingState
: character.WalkingState);
}
else if (character.IsMakingCocktail)
{
character.TransitionToState(character.MakingCocktailState);
}
else if (character.IsCleaningFloor)
{
character.TransitionToState(character.CleaningFloorState);
}
else if (character.IsCleaningTable)
{
character.TransitionToState(character.CleaningTableState);
}
else if (!character.TycoonMovement.IsMoving)
{
if (!character.TycoonPickupHandler.IsPickedUpCocktail())
{
character.TransitionToState(character.IdleState);
}
}
}
public void ExitState(TycoonPlayer character)
{
}
}
}