CapersProject/Assets/02.Scripts/Item/DropItem.cs

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459 B
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using System;
using UnityEngine;
namespace BlueWater.Items
{
[Serializable]
public class DropItem
{
[field: SerializeField]
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public string ItemIdx { get; set; }
[field: SerializeField]
public int DropRate { get; set; }
[field: SerializeField]
public int QuantityMin { get; set; }
[field: SerializeField]
public int QuantityMax { get; set; }
}
}