2025-02-10 02:13:46 +00:00
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using DDD.Interfaces;
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2024-10-22 12:41:31 +00:00
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2025-02-10 02:13:46 +00:00
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namespace DDD.Npcs.Crews.Bartender
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2024-10-22 12:41:31 +00:00
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{
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public class IdleState : IStateMachine<BartenderCrew>
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{
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public virtual void EnterState(BartenderCrew character)
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{
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character.SpineController.PlayAnimation(CrewSpineAnimation.Idle, true);
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}
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public virtual void UpdateState(BartenderCrew character)
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{
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if (character.IsMakingCocktail)
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{
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character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
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}
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}
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public virtual void ExitState(BartenderCrew character)
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{
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}
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}
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}
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