CapersProject/Assets/02.Scripts/Prop/Tycoon/Data/FireWoodLevel.cs

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using System;
using UnityEngine;
namespace BlueWater.Tycoons
{
[Serializable]
public class FireWoodLevel
{
[field: SerializeField]
public float CookGauge { get; private set; }
[field: SerializeField]
public float BurnInterval { get; private set; }
}
}