16 lines
441 B
C#
16 lines
441 B
C#
|
using UnityEngine;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace BehaviorDesigner.Runtime
|
||
|
{
|
||
|
[System.Serializable]
|
||
|
public class SharedTransformList : SharedVariable<List<Transform>>
|
||
|
{
|
||
|
public SharedTransformList()
|
||
|
{
|
||
|
mValue = new List<Transform>();
|
||
|
}
|
||
|
|
||
|
public static implicit operator SharedTransformList(List<Transform> value) { return new SharedTransformList { mValue = value }; }
|
||
|
}
|
||
|
}
|